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Hildebrandt, M. & Meyer, H.A. (2001). Time Design: Beyond 'Faster is Better' . Beitrag auf der 7. Tagung der Deutschen Sektion der Internationalen Gesellschaft für Wissensorganisation (ISKO), Humboldt-Universität Berlin.
- Abstract
Both in Website development and Web-related research, much effort has
recently gone into optimizing the structural properties of information
systems (e.g. comparing hypertext structures, developing navigation
aides). The dynamic, performance-related aspects of human-computer
interaction, however, have been widely neglected (arguably for lack of
theory and proper metrics in this emerging field). Where performance
aspects are considered (e.g. in Web usability, see Nielsen), the
computer's system response time (SRT) is usually regarded as annoying
waiting- or idle-time for the user. Thus, the technological doctrine 'The
Faster, the Better' is applied almost indiscriminately when designing
human-computer systems, assuming an inherent cognitive plausibility of
this solution. While our own experimental research in this area supports
the view that excessive SRT has detrimental cognitive, emotional and
motivational effects, there are also reasons for designing the lower end
of the SRT scale, in particular between 0.2 and 2 seconds SRT. Here, the
user has been found to adopt the computer's speed and to respond faster
himself. This unconscious 'pacing' phenomenon seems to induce an agitated,
superficial work style, as indicated by deteriorated performance in a
succeeding memory test. So far, this effect was investigated using a large
picture database, organised as a 'hyper catalogue'. We believe, however,
that the pacing effect applies to many of the fast and interactive Web
systems currently emerging, as well as to local applications (DVD, CD-ROM)
- each with their own temporal characteristics. Thus, the Time Design
approach should be entered into the usability development and evaluation
process. To extend our previous findings, we are currently collecting
field data on the Web from a popular interactive learning application.
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04Jan01
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